Last updated: 28 SEP 01. Check back often; I plan on updating this right up until the night before the convention.

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EuroDragon, Session 1 (Friday 9:00AM - 1:00PM)

Iron Dragon and Eurorails are two of Mayfair Games' popular series of railroad games, commonly called 'crayon games' due to the crayons used to draw the track that each player builds. If you haven't played ID but you're familiar with other games of the type (e.g., Empire Builder, EuroRails, British Rails), you'll be fine. I do ask that you have an operating knowledge of one of the above games; I expect to spend some time explaining differences, but I don't intend for this to be a teaching game.


The premise of EuroDragon: When Rails Collide is that a group of wizards have come up with a get-rich-quick scheme: establish magical links between Europe and Darwinina and charge usurious exchange and interest rates! Your job as a railroad company owner is to overcome this, connect all the major cities of Europe and Darwinina, and make money anyway.

Trains are allowed to pass between worlds at the major cities. It costs 3MP to move from any point in one major city to any point in its counterpart city (i.e., the corresponding major city on the other board). When a train crosses between worlds, its locomotive is magically transformed to the equivalent locomotive of the other world.

Cash Flow Rules

Locomotive upgrades

Movement

Building

Commodities

Event Cards

Victory Conditions

Iron Dragon Rules Clarifications

House Rules


Questions or comments? Just ask.
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